![]() Note that if USE is pressed to cancel the delay between steps 4 and 5, the marine will execute that command upon entering the new level, which may have unwelcome consequences should that level happen to present a switch or door directly in front of the start point. After a four-second delay, the player automatically enters the next level via a screen melt.A blinking arrow (with the legend YOU ARE HERE) is shown at the level being entered.A blood splat is placed over each completed level.The message " FINISHED" is replaced with " ENTERING ".A press of the USE or ATTACK key ( or by default) causes the following changes: In the first three episodes of Doom, while the scores are displayed, a perspective of the episode is shown, with a building (or, in episode III, possibly a terrain feature) representing each level. ![]() Many source ports, however, can display longer times, and some (such as PrBoom) also display the cumulative time for all levels completed. it is one hour or more), TIME SUCKS is displayed instead.
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